The "Train" panel in Europe now has five columns of unit buttons instead of just three.Fixes an issue that allowed a malicious client (in a multiplayer game) to attack with a unit that had no moves left.This prevents an application freeze when failing to start a new game or failing to load a savegame. The game now fails gracefully if the server cannot be started.Fixed an issue that sometimes prevented mods from being deactivated in the Preferences.The bug caused the button to have no effect the first time it was clicked after restarting the application. Fixed a bug that prevented the map shortcut buttons on the Map Generator dialog from working properly.Sound effects are now properly played when attacking.A unit in a building is no longer drawn at the top of the building (that is, the area for showing goods production) if the production is zero.Fixed scaling and placement of goods production icons on colony tiles.Fixes game hangs on end turn in some specific cases.Fixed a bug that caused the same maps always being generated when starting a new game.Translation updates (a total of 5191 translation strings updated in 53 different languages).Better handling of severe errors like out-of-memory and stack-overflow.A malfunctional AI should no longer stop the game.Treasure trains are now displayed in the cargo report panel.Added a mod for having 19th century nations.Added a mod where basic buildings (level 1) needs to be constructed (except Town Hall and Carpenter's house).There are now separate volume sliders for music and sound effects.The escape key can now be used to close most panels.Recursive autosave directories should no longer be created.The colony panel is now properly updated when clearing the speciality of a worker.Units should no longer have their graphics clipped on the map.Scrolling on the map should now be smoother. Fixes the scaling of several different panels (preferences).It's now possible to add the same goods multiple times to the same stop in the trade route panel.Accelerator keys can now be changed, saved and loaded in the preferences.Reduces the amount of jumping around on the map while animating the moves of enemy units.Fixed leaking file descriptors that crashed the game on Windows.Fixed several issues that forced a server reconnect.Fixed several issues with goto-orders that made the game hang after end of turn.Several bugs that might cause the game to crash have been fixed (for example when all settlements of a native player was destroyed).AI ships should no longer get stuck outside native settlements.The AI will no longer equip specialists (like Elder Statemen) with muskets.For example, the conquest advantage (spanish) will make the player focus on destroying the natives. National advantages will now change how the AI utilizes its military units.This mission is used for dragoons that are escorting artillery when attacking. Adding a new escort mission for protecting units.The AI no longer defends its colonies with scouts.The computer players will now use more advanced tactics when defending and attacking.The AI can now buy units from Europe without cheating.More efficient transportation of goods.The AI colony development and expansion have been improved.The AI now chooses better locations when constructing colonies, and also avoid placing the colonies too close to one another.A bug that prevented certain images from being overridden by mods has been fixed.Added tools for easily making new base tiles from a single tiling texture.It's now possible to define nation specific unit types that can be recruited and purchased in Europe.Major changes to the tile goods production so that the actual values matches the original game.New transitions between the base tiles.Stay tuned!Īll 0.12.0 and 0.13.0 games should continue to work with 1.0.0.Īll user visible changes since 0.13.0 Graphics We will continue improving the game through numerous new releases.
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